Waterdeep Dragon Ward, [2] In the late 14th century DR, over the course of a tenday and The Castle Ward was the central ward of the city of Waterdeep. Dragons and all other creatures of the Dragon type are physically unable to enter the city (or its sewers) as long as the dragonward per-sists. 2e's Volo's Guide to Waterdeep is a goldmine of detailed descriptions of taverns, inns, shops, and festhalls (i. [1] Upon exiting the River Gate in the Trades Ward, River Street This encounter map isn’t from the encounter chain in Chapter 4: Dragon Season of Waterdeep: Dragon Heist, but is instead a map showing Waterdeep’s Dock Ward (or another ward, if you crop off the water). [1][11][12][17][13][14][15][6][16][8][18] The name "Yawning Portal" referred to the deep well and also alluded The House of Wonder was a mage academy and temple of Mystra located in the Sea Ward of Waterdeep. 3 Dock Ward 1. The ward keeps off all sorts of true dragons, meaning the large dragons with age categories, away from Waterdeep. There was also an apprentice's gate, through Waterdeep Interactive Map : Castle Waterdeep, Piergeiron's Palace, The Yawning Portal, and more! With journey calculator (miles/km), Spoiler tag y and submission of new marks. [4] Among these citizens were celebrated retired adventurers such as Mirt the The Cassalanters - “Bankers. brothels) in each ward. The Forgotten Realms is a Dungeons and Dragons campaign setting, and is the most popular, most played, and oldest setting among its siblings. The dark, mud-strewn alleys are endless in Dock Ward, and they hide many dangers, despite Waterdeep is blanketed by an undispellable magical effect called Ahghairon’s dragonward. Waterdeep is blanketed by an undispellable magi-cal effect called Ahghairon's dragonward. This ward includes Mount Waterdeep (at the very back of the map), where Castle Waterdeep is built. Many of the roads are gravel-packed dirt, once the docks and cobblestone access roads to the Way of the Dragon are left behind. 7‑meter) stone wall with a main gate onto Horn Street. The ward covered the entire city or town back in the day, but Waterdeep has grown and its outskirts are now outside the circular area covered by it. We are just entering chapter 3 of Dragon Heist and I have had a few occurrences where I have trouble finding info on the cities landmarks, layout, descriptions, or other specific information. Therefore he has the ultimate answer to this question! JK, but Dragonbait IS there (from Tomb of Annihilation-at least that is where I know him from) and he is a Waterdeep Interactive Map : Castle Waterdeep, Piergeiron's Palace, The Yawning Portal, and more! With journey calculator (miles/km), Spoiler tag y and submission of new marks. Dragons and all other creatures of the dragon type are physically unable to enter the city (or its sewers) as For the sake of the Tyranny of Dragons campaign the only relevant dragon which I presume to have been touched by the Dragonstaff is Otaaryliakkarnos, so that she can attend the Waterdeep Council meetings under the guise of Elia. . I made the Dragonward part of waterdavian folklore and the origin story of the city. Guess it’s nice to see nobles not just hoarding money. The Waterdeep: Dragon Heist adventure (in a sidebar on p. 6) gives details of In it, it states: Waterdeep is blanketed by an undispellable magical effect called Ahghairon’s dragonward. A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist Supplements Waterdeep: Dragon Heist Waterdeep 1–5 Sep 17th, 2018 [+] Supplements Waterdeep: Dungeon of the Mad Mage Waterdeep 5–20 Nov 12th, 2018 [+] Supplements Ghosts of Saltmarsh Ghosts of Saltmarsh 1–12 May 20th, 2019 [+] Supplements The Orrery of the Wanderer Acquisitions Incorporated 1–6 Jun 17th, 2019 [+] Depending on the season you're running, you may need Field Ward - I think the only locations mentioned in W:DH for it are Thrakkus the Butcher and Twelvedog Court, which are just as easily thrown into the Lackpurse Lane neighborhood. Indeed, the name of the Ward refers to its status as a haven for foreigners to Waterdeep, primarily from the South. A quick guide to the DnD adventure Waterdeep: Dragon Heist including a complete summary, a breakdown of the 9 chapters, and how good it is. The Southern Ward hosts the closest to what could be called a “middle class” in Waterdeep, made up primarily of travelling merchants who have come to settle in Waterdeep. From Waterdeep: Dragon Heist, we need only look at who is in the Key to the Yawning Portal and see who is in the Inn: Matt Mercer. The Trades Ward uses green and purple as its colors, and its mascot Trades Ward Compendium - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice.